Settlement Guide - Ravensthorpe Features and Upgrades - Assassin's Creed Valhalla Guide - IGN (2024)

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In Assassin's Creed Valhalla, players will be able to build a new settlement for their people and create new structures that can help you in your fight against the English, and for the betterment of your family.

Early on in the story, Eivor and their clan will make the journey from Norway to England, and begin to establish a settlement called Ravensthorpe. This will act as a base of operations for you and your clan, and by investing in the settlement, you will be able to build out many features and unlock new elements of the game through the settlement.

Most of different aspects of your settlement will start out in rudimentary tents, but by allocating resources and materials earned from raiding the countryside, you can build out areas to unlock their potential.

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See the list of structures and their features below:

  • Longhouse
  • Barracks
  • Blacksmith
  • Shipyard
  • Stable and Aviary
  • Hidden Ones Bureau
  • Seer's Hut
  • Trading Pot
  • Fishing Hut
  • Hunter's Hut
  • Tattoo and Barber Shop
  • Cartographer
  • Octavian's Museum
  • Bakery
  • Brewery
  • Cattle Farm
  • Grain Farm
  • Fowl Farm
  • Avis and Holger's House
  • Hunwald and Swanburrow's House
  • Kari's House
  • Mayda's House
  • Reda's Hut - Thousand Eyes

Longhouse

The Viking Longhouse is your central feasting hall, throne room, personal quarters, and where alliances are formed.

In this expansive building, you will be able to throw lavish feasts for your clan - and can even benefit from temporary buffs that come from feasting - which can be upgraded by building additional structures in your settlement.

Eivor will also be able to access their personal quarters here, which includes a bed and a box of mail sent to them by other important characters in the game.

Behind the throne you will find a smaller strategic room where Ranvi your intel gatherer will have a map of England with all the different territories you can move to make alliances with, and drive out rival kings from their domains.

Barracks

  • Cost to Build: 400 Supplies, 30 Raw Materials

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The Barracks is where your warriors and personal raiding party reside. By building a Barracks, you can customize a personal Jomsviking to assist you in fights, and choose their look and their weapon loadouts.

Blacksmith

  • Cost to Build: 400 Supplies, 30 Raw Materials

The Blacksmith is where you will be able to upgrade the various gear you can find while exploring England. Run by a man named Gunnar, building the Blacksmith will allow him to enhance your gear in exchange for rare ingots. Doing this will increase the amount of times you can personally upgrade the gear, and it will also allow for more runes to augment its abilities, as well as enhancing the look of the gear too.

Shipyard

  • Cost to Build: 600 Supplies, 45 Raw Materials

The Shipyard is where you can look after the needs of your personal Viking Longboat. By building this place along the river, you can then use its services to customize the look of your ship, and upgrade its capabilities.

Stable and Aviary

  • Cost to Build: 400 Supplies, 30 Raw Materials

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The Stable and Aviary is where you can alter the look of your horse and bird, and increase their abilities. Once built, you will be able to speak to the stablehand to view different types of horses to swap - and the same can be done for your raven. You can also increase your animals abilities, including:

  • Horse Swimming Lessons
  • Horse Swimming Training (Swim Speed Up)
  • Horse Endurance Training (Stamina Up)
  • Horse Strength Training (Health Up)

Hidden Ones Bureau

  • Cost to Build: 400 Supplies, 30 Raw Materials

The enigmatic order of the Hidden Ones (the precursors to the Assassin's Brotherhood) will make their presence known to Eivor and their clan. By building a bureau for them to house their operations in these lands, you will be able to take on quests on their behalf to eliminate the Order of the Ancients in classic assassination fashion.

Seer's Hut

  • Cost to Build: 800 Supplies, 60 Raw Materials

Velka the Seer is able to help Eivor see visions of the mythology of the Norse people. By building a hut for the seer, Eivor can undergo visions to visit mythological locations - including Asgard and Jotunheim.

Trading Post

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  • Cost to Build: 400 Supplies, 30 Raw Materials

While many merchants can be found in towns all over England, you have the potential to add a trader to your own settlement. Building a Merchant Outpost allows you to buy and sell various goods with them - arrows, Gear, Runes, and Cosmetic Schemes for your settlement, boat, and body.

Fishing Hut

  • Cost to Build: 600 Supplies, 45 Raw Materials

A new pastime in Assassins Creed Valhalla, the Fishing Hut allows Eivor to take part in fishing up all sorts of things from the rivers of England. By building a Fishing Hut, you will unlock the Fishing Line, and can partake in a fishing minigame all over the map to find and sell rare fish. You'll even be able to earn unique rewards by depositing certain fish back at the hut.

Hunter's Hut

  • Cost to Build: 600 Supplies, 45 Raw Materials

Similar to the Fishing Hut, this building will allow you to gather up items from defeated animals in exchange for rewards - and also serves as the jumping off point for undertaking Legendary Hunts.

By building the Hunter's Hut, you can collect and return specific animal parts to the Huntsman in exchange for unique rewards, and earn even better rewards for seeking out and defeating the legendary animals of England.

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Tattoo and Barber Shop

  • Cost to Build: 600 Supplies, 45 Raw Materials

This location allows you to fully customize Eivor with different types of cosmetics that you can buy or discover as you journey across the various regions. Building this structure allows you to customize tattoos across Eivor's body, as well as changing the style and color of their hair, using designs that can be bought from traders, given as rewards, or found on papers floating through towns.

Cartographer

  • Cost to Build: 800 Supplies, 60 Raw Materials

The Cartographer building allows you access to special maps of the different territories and secrets they hide. By building a place for the Cartographer, you can purchase special maps that unlock the locations of treasures and other mysteries in England.

Octavian's Museum

  • Cost to Build: 600 Supplies, 45 Raw Materials

A strange man on the outskirts of your village, Octavian is a diehard fan of the old Roman Empire, and will ask you to locate Roman Artifacts hidden away all over England. By returning set amount of artifacts to Octavian, he will unlock new rewards for you - like special statues you can place all over your settlement.

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Bakery

  • Cost to Build: 600 Supplies, 45 Raw Materials

Building a Bakery increases the production of food in your settlement, granting a boost to any feasts you hold. The Bakery will add additional health to the bonuses provided from a feast.

Brewery

  • Cost to Build: 600 Supplies, 45 Raw Materials

Building a Brewery increases the production of food in your settlement, granting a boost to any feasts you hold. The Brewery will add additional health to the bonuses provided from a feast.

Cattle Farm

  • Cost to Build: 800 Supplies, 60 Raw Materials

Building a Cattle Farm increases the production of food in your settlement, granting a boost to any feasts you hold. The Cattle Farm will add additional Ranged Damage to the bonuses provided from a feast.

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Grain Farm

  • Cost to Build: 800 Supplies, 60 Raw Materials

Building a Grain Farm increases the production of food in your settlement, granting a boost to any feasts you hold. The Grain Farm will add additional Armor to the bonuses provided at a feast.

Fowl Farm

  • Cost to Build: 800 Supplies, 60 Raw Materials

Building a Fowl Farm increases the production of food in your settlement, granting a boost to any feasts you hold. The Fowl Farm will add additional Melee Damage to the bonuses provided at a feast.

Avis and Holger's House

  • Cost to Build: 800 Supplies, 60 Raw Materials

Providing better housing for some of your clan will grant additional boosts to the feasts you hold. Building Avis and Holger's House will increase Assassination Damage after hosting a feast.

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Hunwald and Swanburrow's House

  • Cost to Build: 400 Supplies, 30 Raw Materials

Providing better housing for some of your clan will grant additional boosts to the feasts you hold. Building Hunwald and Swanburrow's House will increase Assassination Damage after hosting a feast.

Kari's House

  • Cost to build:

Kari's woodshop helps fortify the settlement. Providing better housing for some of your clan will grant additional boosts to the feasts you hold. Building Kari's house will increase Assassination Damage after hosing a feast.

Mayda's House

  • Cost to build: 1000 Supplies, 85 Raw Materials

A cozy place for Mayda. Providing better housing for some of your clan will grant additional boosts to the feasts you hold. Building Mayda's House will increase Assassination Damage after a feast.

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Reda's Hut - Thousand Eyes

Reda is the leader of the Thousand Eyes group and he's basically your mythical gear dealer. He only takes Opal, which can be found scattered throughout England, as a currency and he sells mythical mounts, weapons, gear pieces and more. Fortunately, you don't need to spend any raw materials or supplies to build this. You just need to complete The Thousand Eyes quest. Head to our The Thousand Eyes walkthrough for details on how to do that.

Up Next: List of Territories

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Settlement Guide - Ravensthorpe Features and Upgrades - Assassin's Creed Valhalla Guide - IGN (1)

Assassin's Creed Valhalla

Ubisoft Montreal

ESRB: Mature
PlayStation 5PCXbox Series X|SStadia

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Settlement Guide - Ravensthorpe Features and Upgrades - Assassin's Creed Valhalla Guide - IGN (2024)
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